Skills

=  WIP  =

Attack damage
There are attack damage + ○ and attack damage + ○%.

Added to pure physical damage. See this number for normal attacks and physical skills.

Attack damage + ○ is calculated first, and attack damage + ○% is multiplied by that.

It is mitigated by the physical defense of the enemy.

Material: Longsword, Saber, Wild Club, Battle Axe, Tachi, Gold Nugget, Bloodaxe, Huge Blade, Dragon Slayer, Kugibat, Thunder Sword, Windbreak (Windshear), Aragami's Axe, Dragon God's Sword, Holy God's Sword, Meat Eater Axe, Shinigami's Sword, Smith Hammer, Blood Sickle, Grim Reaper Sickle, Whispering Magic Sword (Whispering Demon Sword), Glepnir (Grapenil).

% Shining Sword, Ouga Edge, Fire Sake, Pleasure, Sting.

Spell damage
There are spell damage + ○ and spell damage + ○%.

Spell damage + ○ is calculated first, and then spell damage + ○% is multiplied.

It is added to magic damage, but it is not referred to in the calculation of "additional magic damage".

It is mitigated by the magic defense of the enemy.

Since magic is a must, hit and evasion numbers have no effect.

Material: Wood Staff, Small Wand, Black Wand, White Staff, Sage's Staff, Swarm Wand, Concentrator, Curse God's Staff, Tree Holy Branch, Demon King's Staff, Moon Staff, Saint's Tin Cane, Reiki's Staff, Bind Malicious, Royal Staff, Black Bottle.

% Swarm Wand, Concentrator, Nine-tailed, Star Garb, Idol of the Evil God, Excavated Idol, Devil's Necklace.

Damage dealt
The Damage Dealt is added to both physical damage + ○ and spell damage + ○.

If the Damage Dealt is + 10% it is the same as Physical damage + 10% and Spell damage + 10%.

Synthetic material: Gram, Aaron, Dragon Meat Pie, Burning Sword, Gleipnir.

% Demon Shield, Buddhist Peony Beads, Abyss Eyes, Lightning Mail, Fang Necklace.

Pursuit
There are Pursuit + ○ and Pursuit + ○%.

Inflicts fixed damage on enemies every turn.

Activates regardless of the hit or miss of a normal attack, damage from Pursuit is dealt before other damage.

Synthetic material: Sunrise, Horn, Awesome Skull, Small Magic Circle, Onigoro Shitake, Molten Armor, Spell Necklace, Dragon Scale Armor, Burning Sword, Speaking Neck.

% Swarm Wand, Small Magic Circle, Idol of the Evil God, Spirit Tree Wand, Speaking Neck.

Additional magic damage
Additional magic damage occurs after a normal attack.

It does not occur if the normal attack does not hit.

Only "additional magic damage" is used for damage calculation, and the value of "spell damage" is not referred to.

It is the target of the enemy's "counterattack" skill, is mitigated by the enemy's "magic defense", and can be penetrated by "magic defense penetration".

Even if the number of attacks in one turn increases, it will only be activated once.

Synthetic Material: Rapier, Silver Foil, Heat Blade, Mythril Piercer, Star Saver, Dragon Slayer, Thunder Sword, Dragon God Sword, Light God's Sword, Burning Hand, Demon King's Wand, Whispering Magic Sword, Burning Sword.

% Mithril Piercer, Dragon God's Sword, Dragon Scale, Burning Sword.

Damage when hit
Inflicts physical damage each time it is attacked by an enemy.

Synthetic material: Gram, Demon Shield, Training Clothes, Soldier Mail, Kenpo, Clothes, Master's Clothes, Trainee's Cloth, Blaze Greaves, Flame Beast's Vest, Burning Suit

% Gram, Flame Beast Vest, Burning Suit

Revenge
Each time it takes damage, it returns the damage according to the damage received.

It is neither physical nor magical, so it is not affected by defense.

Synthetic Material: Dragon Scale, Dark Breast, Gaze Helmet

Final Blow (maximum value: 75)
If the enemy's HP is ○% or less, you will die instantly by attack. (Up to 75%)

Synthetic material: Grim Reaper Sickle, Whispering Magic Sword, Assassin Suit

Elite killer
Increases damage dealt to elites and bosses.

Synthetic Material: Huge Blade, Dragon Slayer, Meat-Eating Axe, Demon King's Wand, Nine-tailed, Whispering Magic Sword, Steel Suit, Gleipnir.

Minimum number of attacks / Maximum number of attacks (maximum value: 9) / Number of attacks (maximum value: 100)
There are "minimum number of attacks + ○", "maximum number of attacks + ○" and "number of attacks + ○%"

Even if you increase only the "maximum number of attacks", the number of attacks does not increase unless there is "number of attacks +%".

The number of attacks + ○% represents the probability that two or more attacks will occur.

Specifically, if the maximum number of attacks is +3 and the number of attacks is + 50%, the

normal attack will be activated once, and then another normal attack will occur with a 50% chance.

If this happens, there is a 50% chance that another normal attack will occur. This upper limit is "maximum number of attacks + ○".

However, if it fails, the calculation will be stopped there. (Misses due to hit judgment are not included),

so even if the "maximum number of attacks" is high, if the "number of attacks +%" is low, it will be difficult to reach the upper limit.

If you can increase the number of attacks to + 100%, you can always attack as many as the "maximum number of attacks".

The upper limit of "maximum number of attacks" is 9.

Number of Attacks

Synthetic Material: Dagger, Tachi, Poison Dagger, Theft Edge, Ouga Edge, Kazekiri, Gale Hair Clip, Grim Reaper's Sickle, Blood Sickle, Pleasure, Sting, Winged Mail.

Maximum number of attacks

Synthetic material: Gram, Dark God's Dagger, Pleasure, Shadow Boots

Hit
It is used to determine the hit of a physical attack that has "hit + ○" and "hit + ○%".

However, the pursuit is indispensable, so it does not affect it.

Hit + ○% does not mean that 100% is a hit, it is simply multiplied by "hit + ○".

Decreases depending on the enemy's evasion rate.

Synthetic Material: Silver Foil, National Guard, Mithril Piercer, Leather Gloves, Gauntlet, Thief's Gauntlet, Burning Hand, Third Eye, Gaze Helmet, Magic Lasso, Telescope.

% Abyss Eyes, Gaze Helmet, Telescope.

Critical
When a critical hit occurs, you can attack by ignoring the enemy's defense.

Damage is affected by critical damage.

The critical rate affects the incidence of critical hits.

If it is 100% or more, it does not always occur, and the occurrence rate is reduced by the value of the enemy's "critical avoidance".

In the critical specification, the normal hit calculation is performed first, and when an attack hits, the critical occurrence calculation is performed next.

Critical Damage

Synthetic Material: Wild Club, Battle Axe, Bloody Axe, Volcanic, Kugibat, Smith Hammer, Royal Staff, Fang Necklace.

Critical Rate

Synthetic Material: Giant Hammer, Gold Nugget, Huge Blade, Volcanic, Thunder Sword, Training Wear, Smith Hammer, Dragon Meat Pie, Gleipnir.

Critical Avoidance

Synthetic Material: Training Clothes, Holy Cross, Princess Crown, Dragon Scale Armor, Guardian Mail, Shell Shield, Giant Armor, Burning Suit, Steel Suit.

Physical penetration
Ignore the enemy's% type physical defense.

Also, if this physical penetration + ○% is higher than the enemy's physical defense + ○%, the opponent will be damaged by the excess.

Example) If the enemy's physical defense is + 50% and Holly's physical penetration is + 90%, the difference is 40%, so Holly's physical attack is multiplied by 1.4.

Synthetic Material: Ouga Edge, Kugibat, Dragon Brooch, Burning Hand, Meat Eating Axe, Grim Reaper's Sickle, Giant's Armor, Blood Sickle, Dragon Meat Pie, Sting, Telescope.

Magic penetration
Synthetic Material: Sunrise, Spell God's Wand, Advanced Magic Book, Dragon Brooch, Evil Eye, Moon Staff, Reiki's Wand, Malice To Bind, Screaming Stone, Telescope, Warrior's Loupe, Excavated Idol

Abnormal condition system
Each time an attack is made, a "state abnormality accumulation value" is given only for the effect value of the corresponding state abnormality addition + ○.

For example, if you are equipped with +30 additional paralysis, each time you attack, you will give the enemy 30 accumulated paralysis values.

And when this accumulated value exceeds the value of the enemy's "abnormal state resistance", the enemy becomes paralyzed.

The accumulated value decreases with the passage of turns.

The same applies when receiving an abnormal condition from an enemy.

Fear
Damage -35%.

Synthetic Material: Awesome Skull, Eldrich Bottle, Great Monkey Skull, Trapezohedron, Royal Wand, Idol Excavated, Demon Beast Best, Speaking Neck.

Curse
Damage received +50%

Synthetic Material: Black Wand, Seven-Branched Sword, Skull of the Great Monkey, Royal Ankh, Dark Breast, Cursed Ring, Evil Eye, Idol of the Evil God, Royal Wand, Black Bottle.

Blind
Hit -50%

Synthetic Material: Star Saver, Aaron, Black Bottle, Spell Necklace, White Bacterial Bed, Black Bottle.

Poison
HP is reduced per second (8%) Shield is negligible

Synthetic Material: Poison Dagger, Prague Bottle, Crown of Thorns, Plague Scale, White Fungus Bed, Mud Shoes, Black Bottle, Dirty Meat Piece.

Bleeding
HP Recovery -50%

Synthetic material: Saber, Seven-Branched Sword, Wind-cut, Eldrich Bottle, Blood Sickle, Black Fungus Bed, Fang Necklace.

Paralysis
35% chance of being incapacitated

Synthetic Material: Shining Sword, Heat Blade, Seven-Branched Sword, Spider Tonic, Assassin Suit, Plague Scale, Lightning Mail, Black Fungus Bed, Magic Lasso, Warrior's Loupe, Magical Necklace.

Influence
Synthetic material: Dispensing Mortar, Onigoro Shitake, Crown Of Thorns, Epidemic Scales, Evil God's Idol.

% Aaron, Epidemic Scales, Nine-tailed, Ghost Tree Wand, Malice To Bind, Mud Shoes.

Maximum HP
The default number is 100.

The actual HP is the sum of this plus the maximum HP + ○ multiplied by the maximum HP ○%.

Synthetic Material: Phoenix Shield, King's Shield, Leather Armor, Training Clothes, Chainmail, Brest Plate, Soldier Mail, Night Armor, Full Plate Mail, Mythril Plate, Molten Armor, Bihimos, Dragon Scale, Overlord's Cloth, Apprentice's Cloth, Titus, Dread Note, Dark Breasted, Unclean Helmet, Stone Armor, Guardian Mail, Giant Armor, Lightning Mail, Slime Suit, Gaze Helmet, Meat Juban, Winged Mail, Demon Beast's Best, Steel Suit, Filthy Meat Piece.

% Dreadnought, Full Face, Giant Armor, Slime Suit, Filthy Meat Piece.

Shield
Shield HP is added in the form of being added to the maximum HP.

When attacked by an enemy, the shield HP first decreases, and when the shield HP becomes 0, the normal HP is consumed next.

During the adventure, Shield HP can be seen on the yellow bar.

Recovers to maximum when defeated.

Synthetic Material: n Advanced Magic Book King's Shield Fool's Shield Robe Priest's Cloth Wizard Robe Sage Robe Student's Uniform Star Cloth Fairy Garb Overlord's Cloth Guardian Mail Flame Beast's Best Star Garb Burning Suit

% Warrior loupe

Physical defense
There are physical defense + ○ and physical defense + ○% as internal calculations, but

currently only "physical defense + ○%" exists as an ability attached to equipment.

You can get "Physical Defense + ○" only by the effect of the skill "Shogun" of the job "Shogun".

For enemy damage, first subtract the value of + ○, then divide by the physical defense + ○%.

Example) Physical Defense + 10 Physical Defense + 20% If the damage received is 100,

first subtract 10 from 100 and then subtract 20% (90 x 0.2) from it to get 72 as the final damage.

Physical defense + ○% is reduced by a numerical percentage due to physical penetration.

If the physical defense is + 140% and the enemy's physical penetration is 50%, it will be reduced to 90%.

Physical Defense%-If the enemy's physical penetration value exceeds 95%, 95% is the upper limit.

At low numbers, the effect is very weak, at about 50% the damage is about 1/2, but

if it can be reduced by 95%, the damage will be 1/20, and

it is thought that it can withstand 20 times the damage of the actual HP. It's okay.

Synthetic Material: National Guard Buckler Kite Shield Round Shield Mage Shield Demon Shield Leather Armor Titus Guardian Ring Stone Armor Shell Shield Demon Beast Vest Steel Suit

Magic defense
Synthetic Material: Mage Shield Phoenix Shield Fool's Shield Cloak Priest's Cloak Mist Cloak Mythril Plate Holy Cross Curse Ring Guardian Ring Flame Beast Best

All defense
It is added to both physical defense +% and magic defense +%.

For example, if physical defense + 10%, magic defense + 30%, and total defense + 20%, it is the same as

physical defense + 30% and magic defense + 50%.

Synthetic Material: Angel Shield King's Shield Dragon Scale Armor Turquoise Shield Slime Suit

Abnormal condition resistance
There is an accumulated value in the abnormal state, and when the accumulated value is accumulated to the maximum, the abnormal

state becomes abnormal. If the resistance to the abnormal state is high, the accumulated value is hard to be accumulated.

Abnormal condition resistance + ○% is only multiplied by abnormal condition resistance + ○, and when it reaches 100%, it does not mean that abnormal condition does not occur.

For details, refer to the item of "Abnormal state system" of attack system ability.

Synthetic Material: n Detoxifying Grass Prag Bottle Trapezo Hedron Night Armor Vampire Cloak Star Cloth Fairy Garb Unclean Helmet Evil Eye Tree Holy Branch Shell Shield Turquoise Shield White Fungus Floor Mud Shoes

% Sacred Tree Ooba Holly Greave Mother Goddess Blessing Guardian Ring Guardian Mail Saint's Khakkhara Inner Worm

Avoidance
Synthetic Material: n Claus Brand Coat Fog Cloak Royal Clothes Fist Wear Assassin Suit Master's Dojo Leather Boots Gale Hair Clip Blaze Greaves Glittering Helmet Bright Helmet Third Eye Avatar Cloak Winged Mail

% Skanda Shoes Lightning Mail Avatar Cloak Winged Mail Shadow Boots

Critical avoidance
Synthetic Material: Training Behemoth Titus Holy Cross Princess Crown Dragon Scale Armor Guardian Mail Shell Shield Giant Armor Burning Suit Still Suit

Recovery rate
Increases HP recovery

Synthetic Material: White Staff Missing Holy Grail Angel Shield Examination Bag Bright Helmet Blood-sucking Fang Golden Bracelet Saint's Khakkhara Yggdrasil Meat Juban

HP natural recovery
Synthetic Material: Perilla of the Holy Tree Phoenix Shield Angel Shield Barbarian Garb Vampire Cloak Unclean Helmet Tree Holy Branch Golden Bracelet Saint's Khakkhara Filthy Meat Piece

HP recovery when defeated
Restores a certain amount of HP each time you defeat an enemy

HP recovery when defeated

Synthetic material: Herbs Heel potion Bonless ham Blood-sucking fangs Yggdrasil Dragon meat pie Filthy meat pieces

HP recovery when avoiding
HP recovers every time you evade

Synthetic Material: Missing Holy Grail Examination Bag Black Suit

Attack absorption
Recovers not only attacks but also active skills that depend on attack damage.

For example, in the case of large ninjutsu (attack damage dependent / power 200x2 + spell damage dependent / power 200x2), it

recovers with 2 attack damage dependent shots, but not with 2 spell damage dependent shots.

Synthetic Material: Bloodyax Vampire Cloak Dreadnought Meat-Eating Ax Vampire Fang Inner Worm

Maximum energy
Synthetic Material: n Small Wand Sunrise Beginner's Magic Book Silver Ring Magical Hat Speaking Neck

% Sage's Staff Mana Crystal Princess Crown Abyss Eyes

Energy recovery rate
Synthetic Material: Sunrise Mana Crystal Demon King's Wand Screaming Stone Azure Jewel Devil's Necklace

Ignore energy consumption (maximum value: 95)
Synthetic Material: Concentrator Offering to Darkness Mana Crystal Magical Hat Beads of Necromancers Earth Mother Blessing Moon Staff Star Garb

Energy Natural Recovery
Synthetic Material: Aaron Small Magic Team Gold Ring Tree Holy Branch Moon Staff Cry Stone Azure Jewel

Energy recovery when defeated
Synthetic Material: Light God's Hammer Mage Potion Dragon Steak Elixir Inner Worm Azure Jewel

Energy recovery when avoiding
Synthetic material: Sage robe Mother's blessing

Ignore cooldown (maximum value: 95)
Synthetic Material: Stone Plate at Theft Edge Black Suit Barbarian Garb Apprentice's Cloth Leather Gloves Gauntlet Formal Shoes Vampire Fang Turquoise Shield Magic Lasso Mud Shoes

Cooldown when defeated (maximum value: 95)
Synthetic Material: Traveler Boots Holy Greaves Third Eye Avatar Cloak Inner Lasso Magic Lasso Meat Juban Demon Beast's Best Shadow Boots

Rarity up (maximum value: 100)
Item rarity increases

Synthetic Material: Royal Ankh Truthful Loupe Abyss Key Smith Hammer

Increase the number of acquired items (maximum value: 100)
The upper limit of the number of items that can be acquired is doubled with a probability of numerical%.

The maximum number of

items that can be obtained in one try is fixed, and the effect of increasing the maximum number of items does not increase to 2 items.

Synthetic Material: Royal Ankh Thief's Gauntlet Truthful Loupe Abyss Key

Increased experience points (maximum value: 100)
The acquired experience value will be doubled with a probability of numerical% (upper limit 100%)

, but it will not be reflected in the log, but if you win, it will be doubled on the result screen.

Synthetic material: lithograph at the time of Star Saver Student uniform Steel shackles Yggdrasil Screaming stone

Get junk up (maximum value: 100)
The acquired junk will be doubled with a probability of numerical% (upper limit 100%)

, but it will not be reflected in the log, but if you win, it will be doubled on the result screen.

Synthetic material: Economic token Golden bracelet

Gain experience points when defeated (maximum value: 99)
The experience value obtained when defeating an enemy is increased by the numerical value (maximum 99)

Synthetic material: Light God's 隚 Trapezo Hedron Royal clothing Overlord's robe Leather boots Traveler boots Happy clover Steel shackles

Obtain junk when defeated (maximum value: 99)
The junk obtained when defeating an enemy is increased by the number (up to 99).

Synthetic Material: Theft Edge Gold Nugget Lucky Coin Gold Ring Economic Token Brand Coat Azure Jewel

Start floor
The floor to start the adventure gets deeper

Synthetic material: Underground map Old map Princess Crown Abyss key Stargarb slime suit

Heart protection (maximum value: 95)
Avoid heart loss with a certain probability when defeated

Synthetic Material: Fairy Greaves Holly Greaves Stone Armor Golden Bracelet Avatar Cloak

Floor skip rate (maximum value: 100)
When activated, it skips floors other than the boss.

The floor of the boss is a multiple of the 10th floor.

It's easy to misunderstand, but if you set it to 100%, it's not just the boss floor.

When activated on the 1st floor, after defeating the enemy, the 2nd floor is skipped and the 3rd floor is reached. When activated on the 3rd floor, the 4th floor is skipped and goes to the 5th floor.

In other words, the behavior when the floor skip rate is + 100% is 1F → 3F → 5F → 7F ​​→ 9F → 10F (boss floor) → 12F.

Synthetic material: Skanda shoes Formal shoes Abyss key Turquoise shield Telescope Idol shadow boots excavated